COURSE 8

 DIGITAL LEARNING IN SCHOOLS FOR WINDOWS USERS 

Advanced Level

SESSION 3:

The gamification of education

5 PD Points

  1. Understanding the concept and theory of gamification
  2. Gamification (theory, concept, terminology)
  3. Impact of gamification on learning
  4. User experience of gamification via online apps and a classroom-based role-playing game
  5.  

Assessment Task

The participant answers multiple-choice questions via email or online.

Required Existing Tablet Skills

Adaptation Level

 Online training

R125

per 2-hour session