COURSE 4

Digital learning in schools and android users

Advanced Level

SESSION 3:

The gamification of education

5 PD Points

  1. What is the gamification buzz about?
  2. Rewards of gamification: learner engagement; higher learner marks; personal success
  3. Theory of gamification, including terminology (quest, mission, challenge, task, points, leaderboard, time)
  4. Impact of gamification on learning
  5. User experience of Classcraft
  6.  

Assessment Task

The participant answers multiple-choice questions via email or online.

Required Existing Tablet Skills

Entry Level (Adaptation)

 Online training

R125

per 2-hour session